Local Notificaton does not work in iOS10.0 simulator

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    askForPermission()  
}

@IBAction func addLocalNotification(_ sender: AnyObject) {

    addLocalNotification()    
}

func addLocalNotification() {

    let content = UNMutableNotificationContent()
    content.title = "iOS10.0"
    content.body = "Hello Buddy"
    content.sound = UNNotificationSound.default()
    // Deliver the notification in five seconds.
    let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 5, repeats: false)
    let request = UNNotificationRequest.init(identifier: "FiveSecond", content: content, trigger: trigger)
    // Schedule the notification.
    let center = UNUserNotificationCenter.current()
    center.add(request) { (error) in
         print(error)
    }
    print("should have been added")
}

func askForPermission() {

    UNUserNotificationCenter.current().requestAuthorization(options: [.alert,.sound,.badge]) { (granted, error) in

    }
}
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1 answer

You need to implement a delegate at UNUserNotificationCenter to tell the system on which you want to display a notification while the application is running. See Sample here: https://github.com/jerbeers/DemoLocalNotification

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Source: https://habr.com/ru/post/1658801/


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