Consider the following use case:
In the model for some game, you have a class Player. Each Playerhas unowned let opponent: Playerwhich represents an adversary against which they play. They are always created in pairs, but Playeralways has opponent, because it is not optional. However, it is very difficult to model, since one player must be created before another, and the first player will not have an opponent until the second is created!
After some ugly hack, I came up with this solution:
class Player {
private static let placeholder: Player = Player(opponent: .placeholder, name: "")
private init(opponent: Player, name: String) {
self.opponent = opponent
self.name = name
}
unowned var opponent: Player
let name: String
class func getPair(named names: (String, String)) -> (Player, Player) {
let p1 = Player(opponent: .placeholder, name: names.0)
let p2 = Player(opponent: p1, name: names.1)
p1.opponent = p2
return (p1, p2)
}
}
let pair = Player.getPair(named:("P1", "P2"))
print(pair.0.opponent.name)
print(pair.1.opponent.name)
. opponent . , opponent set, var, .
Swift :
class func getPair(named names: (String, String)) -> (Player, Player) {
var p1 = Player(opponent: .placeholder, name: names.0 + "FAKE")
let p2 = Player(opponent: p1, name: names.1)
withUnsafeMutablePointer(to: &p1) {
var trueP1 = Player(opponent: p2, name: names.0)
$0.moveAssign(from: &trueP1, count: 1)
}
return (p1, p2)
}
segfault. , lldb , p1 :
(lldb) p p1
(Player2.Player) $R3 = 0x0000000101004390 {
opponent = 0x0000000100702940 {
opponent = <uninitialized>
name = ""
}
name = "P1FAKE"
}
lldb :
(lldb) p p1
(Player2.Player) $R5 = 0x00000001010062d0 {
opponent = 0x00000001010062a0 {
opponent = 0x0000000101004390 {
opponent = 0x0000000100702940 {
opponent = <uninitialized>
name = ""
}
name = "P1FAKE"
}
name = "P2"
}
name = "P1"
}
(lldb) p p2
(Player2.Player) $R4 = 0x00000001010062a0 {
opponent = 0x0000000101004390 {
opponent = 0x0000000100702940 {
opponent = <uninitialized>
name = ""
}
name = "P1FAKE"
}
name = "P2"
}
, p1 p2, p2 p1. , p1 !
: