How to generate random name with previous nametag in Screeps?

In the Screeps software game, I start crawling using:

if(transporters.length < 0 && harvesters.length > 2) {
var newName = Game.spawns['SpawnZone'].createCreep([WORK,CARRY,MOVE], undefined, {role: 'transporter'});
console.log('Spawning new Transporter: ' + newName);
}

The 'undefined' tag should spawn a creep with a random name. Now I'm wondering, because I have different types of creeps, if I can add roulette to it? For example, [Transporter] RandomName.

Is it possible?

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4 answers

You can implement a function that will generate a name in the desired format and replace it undefinedwith the generated name. From the Screeps documentation :

createCreep (body, [name], [memory])

. .

[...]

()

. , Game.creeps (-). , .

Screeps Forum . :

var names1 = ["Jackson", "Aiden", "Liam", "Lucas", "Noah", "Mason", "Jayden", "Ethan", "Jacob", "Jack", "Caden", "Logan", "Benjamin", "Michael", "Caleb", "Ryan", "Alexander", "Elijah", "James", "William", "Oliver", "Connor", "Matthew", "Daniel", "Luke", "Brayden", "Jayce", "Henry", "Carter", "Dylan", "Gabriel", "Joshua", "Nicholas", "Isaac", "Owen", "Nathan", "Grayson", "Eli", "Landon", "Andrew", "Max", "Samuel", "Gavin", "Wyatt", "Christian", "Hunter", "Cameron", "Evan", "Charlie", "David", "Sebastian", "Joseph", "Dominic", "Anthony", "Colton", "John", "Tyler", "Zachary", "Thomas", "Julian", "Levi", "Adam", "Isaiah", "Alex", "Aaron", "Parker", "Cooper", "Miles", "Chase", "Muhammad", "Christopher", "Blake", "Austin", "Jordan", "Leo", "Jonathan", "Adrian", "Colin", "Hudson", "Ian", "Xavier", "Camden", "Tristan", "Carson", "Jason", "Nolan", "Riley", "Lincoln", "Brody", "Bentley", "Nathaniel", "Josiah", "Declan", "Jake", "Asher", "Jeremiah", "Cole", "Mateo", "Micah", "Elliot"]
var names2 = ["Sophia", "Emma", "Olivia", "Isabella", "Mia", "Ava", "Lily", "Zoe", "Emily", "Chloe", "Layla", "Madison", "Madelyn", "Abigail", "Aubrey", "Charlotte", "Amelia", "Ella", "Kaylee", "Avery", "Aaliyah", "Hailey", "Hannah", "Addison", "Riley", "Harper", "Aria", "Arianna", "Mackenzie", "Lila", "Evelyn", "Adalyn", "Grace", "Brooklyn", "Ellie", "Anna", "Kaitlyn", "Isabelle", "Sophie", "Scarlett", "Natalie", "Leah", "Sarah", "Nora", "Mila", "Elizabeth", "Lillian", "Kylie", "Audrey", "Lucy", "Maya", "Annabelle", "Makayla", "Gabriella", "Elena", "Victoria", "Claire", "Savannah", "Peyton", "Maria", "Alaina", "Kennedy", "Stella", "Liliana", "Allison", "Samantha", "Keira", "Alyssa", "Reagan", "Molly", "Alexandra", "Violet", "Charlie", "Julia", "Sadie", "Ruby", "Eva", "Alice", "Eliana", "Taylor", "Callie", "Penelope", "Camilla", "Bailey", "Kaelyn", "Alexis", "Kayla", "Katherine", "Sydney", "Lauren", "Jasmine", "London", "Bella", "Adeline", "Caroline", "Vivian", "Juliana", "Gianna", "Skyler", "Jordyn"]

Creep.getRandomName = function(prefix){
    var name, isNameTaken, tries = 0;
    do {
        var nameArray = Math.random() > .5 ? names1 : names2;
        name = nameArray[Math.floor(Math.random() * nameArray.length)];

        if (tries > 3){
            name += nameArray[Math.floor(Math.random() * nameArray.length)];
        }

        tries++;
        isNameTaken = Game.creeps[name] !== undefined;
    } while (isNameTaken);

    return prefix+" "+name;
}
+4

, .

ex: "Builder" + Game.time.toString()= Builder1234

, .

, 2+ - ( ), ERR_NAME_EXISTS, .

enter image description here

+6

@Matthew-Regul, , :

'UPGRADER_' + (Math.floor(Math.random() * 65534) + 1)

+3

, , . , util.nameBuilder.

Memory.nameIndex = {}; , . , , , getName(role) commitName(role). getName() , commitName() 1. , "" , ( 1000), , harvester243874. spawn commitName(role), createCreep() " ".

, : 1, builder23, upgraderader5

var nameBuilder = {
    getName: function(role) {
        if (Memory.nameIndex === undefined)
            Memory.nameIndex = {};

        if (Memory.nameIndex[role] === undefined) 
            Memory.nameIndex[role] = 0;

        return role + (Memory.nameIndex[role] + 1);
    },

    commitName: function(role) {
        var newIndex = Memory.nameIndex[role] + 1;
        Memory.nameIndex[role] = newIndex;
    }
};

module.exports = nameBuilder;
0

Source: https://habr.com/ru/post/1656465/


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