I'm new to C # and coding, so forgive my ignorance. I tried to research, and it looks like I'm trying to find, perhaps something called a "pointer" in C ++, but not available in C #? I want a field or property that I can assign to an object from the list as a "selected object" and play until I "let it go." I tried this:
Entity GrabbedEntity;
List<Entity> Entities;
if (mouseDown)
GrabbedEntity = Entities[3];
if (mouseUp)
GrabbedEntity = null;
What I'm trying to achieve basically just frees up the object that I assigned "grabbedEntity" and actually don't make "Entities [3]" null, I still want to be able to change the grabbedEntity values though (mouseDown and = Entities [ 3] for simplicity, it can be any object in the list, depending on the circumstances). How I worked on this:
List<Entity> Entities;
List<Entity> _grabbedEntityList = new List<Entity>();
Entity GrabbedEntity
{
get
{
if (_grabbedEntityList.Count < 1) return null;
else return _grabbedEntityList[0];
}
set
{
if (value == null) _grabbedEntityList.Clear();
else
_grabbedEntityList.Clear();
_grabbedEntityList.Add(value);
}
}
}
, , "GrabbedEntity" "Entities", , , , , , null, , -, . .