I have an ImageProcessor in Swift (this is not mine), I'm trying to use it with some filters that I made, but trying to try, I noticed that there was random noise.
To test this, I created my own filter NoFilterthat does nothing.
public class NoFilter : ImageFilterProtocol{
public func apply(pixel: Pixel) -> Pixel {
return pixel
}
}
This should output the same image that it receives, and sometimes it gives random errors in the image.
For instance:

Please note that this is the same code, and each time it generates different errors. At the end of the question there is a link to try it yourself, each time it works, there may be a different one. What could be the reason?
, ImageProcessor, RGBAImage, , apply , RGBAImage ( ). , , getImage, RGBAImage UIImage. , / RGBAImage, .
public struct RGBAImage {
public var pixels: UnsafeMutableBufferPointer<Pixel>
public var width: Int
public var height: Int
public init?(image: UIImage) {
guard let cgImage = image.CGImage else { return nil }
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.ByteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.PremultipliedLast.rawValue & CGBitmapInfo.AlphaInfoMask.rawValue
width = Int(image.size.width)
height = Int(image.size.height)
let bytesPerRow = width * 4
let imageData = UnsafeMutablePointer<Pixel>.alloc(width * height)
guard let imageContext = CGBitmapContextCreate(imageData, width, height, 8, bytesPerRow, colorSpace, bitmapInfo) else { return nil }
CGContextDrawImage(imageContext, CGRect(origin: CGPointZero, size: image.size), cgImage)
pixels = UnsafeMutableBufferPointer<Pixel>(start: imageData, count: width * height)
}
public func toUIImage() -> UIImage? {
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.ByteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.PremultipliedLast.rawValue & CGBitmapInfo.AlphaInfoMask.rawValue
let bytesPerRow = width * 4
let imageContext = CGBitmapContextCreateWithData(pixels.baseAddress, width, height, 8, bytesPerRow, colorSpace, bitmapInfo, nil, nil)
guard let cgImage = CGBitmapContextCreateImage(imageContext) else {return nil}
let image = UIImage(CGImage: cgImage)
return image
}
}
, , .
?
EDIT: git, .