Newbie here. I work with phaser, especially with the isometric plugin.
I would like to know whether it is possible to create games in phaser, like agar.io , in terms of real-time processing of multiple connections, creating a huge map with about 300 players in it and all this without too much impact on game performance. I seriously don’t know how to handle the multi-user part (possibly sockets, node.js) so that it works very well. As for creating a really big map, I'm pretty empty too.
You do not ask the right question, but you are close!
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, !
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: :)
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