Is the phaser capable of large multiplayer games?

Newbie here. I work with phaser, especially with the isometric plugin.

I would like to know whether it is possible to create games in phaser, like agar.io , in terms of real-time processing of multiple connections, creating a huge map with about 300 players in it and all this without too much impact on game performance. I seriously don’t know how to handle the multi-user part (possibly sockets, node.js) so that it works very well. As for creating a really big map, I'm pretty empty too.

  • Is it possible, in phaser, to create a game with an isometric type, which processes multiplexed multiplayer and huge maps in real time, which are generated when the user gets to the edges of the visible "map"? How?
  • If not, what should I choose (game engine in js and other applications) to achieve what I want?
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2 answers

You do not ask the right question, but you are close!

. Phaser, -, nodejs, - . , Phaser , , Phaser.

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Nodejs Socket.io. . , . , , , Ludum Dare Phaser, ( p2p, , , , , , , peerjs.com, Phaser, .)

, !

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Phaser ( , 2.0) .

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: :)

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Source: https://habr.com/ru/post/1652842/


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