Performance Issues When Converting Rgb Image To Grayscale C # Code

I am writing a .Net wrapper for Tesseract Ocr, and if I use a grayscale image instead of an rgb image as an input file, the results will be good.

So, I searched the Internet for a C # solution for converting an Rgb image to a grayscale image, and I found this code .

Performs 3 operations to improve tesseract accuracy.

  • Resize Image
  • then converted to a grayscale image and removes noise from the image.

Now this converted image gives almost 90% of the exact results.

//Resize

public Bitmap Resize(Bitmap bmp, int newWidth, int newHeight)
{    
    Bitmap temp = (Bitmap)bmp;
    Bitmap bmap = new Bitmap(newWidth, newHeight, temp.PixelFormat);

    double nWidthFactor = (double)temp.Width / (double)newWidth;
    double nHeightFactor = (double)temp.Height / (double)newHeight;

    double fx, fy, nx, ny;
    int cx, cy, fr_x, fr_y;
    Color color1 = new Color();
    Color color2 = new Color();
    Color color3 = new Color();
    Color color4 = new Color();
    byte nRed, nGreen, nBlue;

    byte bp1, bp2;

    for (int x = 0; x < bmap.Width; ++x)
    {
        for (int y = 0; y < bmap.Height; ++y)
        {
            fr_x = (int)Math.Floor(x * nWidthFactor);
            fr_y = (int)Math.Floor(y * nHeightFactor);

            cx = fr_x + 1;
            if (cx >= temp.Width)
                cx = fr_x;

            cy = fr_y + 1;
            if (cy >= temp.Height)
                cy = fr_y;

            fx = x * nWidthFactor - fr_x;
            fy = y * nHeightFactor - fr_y;
            nx = 1.0 - fx;
            ny = 1.0 - fy;

            color1 = temp.GetPixel(fr_x, fr_y);
            color2 = temp.GetPixel(cx, fr_y);
            color3 = temp.GetPixel(fr_x, cy);
            color4 = temp.GetPixel(cx, cy);

            // Blue
            bp1 = (byte)(nx * color1.B + fx * color2.B); 
            bp2 = (byte)(nx * color3.B + fx * color4.B);
            nBlue = (byte)(ny * (double)(bp1) + fy * (double)(bp2));

            // Green
            bp1 = (byte)(nx * color1.G + fx * color2.G);    
            bp2 = (byte)(nx * color3.G + fx * color4.G);    
            nGreen = (byte)(ny * (double)(bp1) + fy * (double)(bp2));

            // Red
            bp1 = (byte)(nx * color1.R + fx * color2.R);   
            bp2 = (byte)(nx * color3.R + fx * color4.R);
            nRed = (byte)(ny * (double)(bp1) + fy * (double)(bp2));

            bmap.SetPixel(x, y, System.Drawing.Color.FromArgb(255, nRed, nGreen, nBlue));
        }
    }

    //here i included the below to functions logic without the for loop to remove repetitive use of for loop but it did not work and taking the same time.
    bmap = SetGrayscale(bmap);
    bmap = RemoveNoise(bmap);

    return bmap;
}

//SetGrayscale
public Bitmap SetGrayscale(Bitmap img)
{
    Bitmap temp = (Bitmap)img;
    Bitmap bmap = (Bitmap)temp.Clone();
    Color c;
    for (int i = 0; i < bmap.Width; i++)
    {
        for (int j = 0; j < bmap.Height; j++)
        {
            c = bmap.GetPixel(i, j);
            byte gray = (byte)(.299 * c.R + .587 * c.G + .114 * c.B);

            bmap.SetPixel(i, j, Color.FromArgb(gray, gray, gray));
        }
    }
    return (Bitmap)bmap.Clone();
}

//RemoveNoise
public Bitmap RemoveNoise(Bitmap bmap)
{    
    for (var x = 0; x < bmap.Width; x++)
    {
        for (var y = 0; y < bmap.Height; y++)
        {
            var pixel = bmap.GetPixel(x, y);
            if (pixel.R < 162 && pixel.G < 162 && pixel.B < 162)
                bmap.SetPixel(x, y, Color.Black);
        }
    }

    for (var x = 0; x < bmap.Width; x++)
    {
        for (var y = 0; y < bmap.Height; y++)
        {
            var pixel = bmap.GetPixel(x, y);
            if (pixel.R > 162 && pixel.G > 162 && pixel.B > 162)
                bmap.SetPixel(x, y, Color.White);
        }
    }
    return bmap;
}

But the problem is that it takes a long time to convert it.

, SetGrayscale(Bitmap bmap)            RemoveNoise(Bitmap bmap) Resize() for

.

+4
2

Bitmap class GetPixel() SetPixel() /. , .

, , LockedBitmap Marshal.

, LockBits() Bitmap, , , .

, example SetGrayscale():

public Bitmap SetGrayscale(Bitmap img)
{
    LockedBitmap lockedBmp = new LockedBitmap(img.Clone());
    lockedBmp.LockBits(); // lock the bits for faster access
    Color c;
    for (int i = 0; i < lockedBmp.Width; i++)
    {
        for (int j = 0; j < lockedBmp.Height; j++)
        {
            c = lockedBmp.GetPixel(i, j);
            byte gray = (byte)(.299 * c.R + .587 * c.G + .114 * c.B);

            lockedBmp.SetPixel(i, j, Color.FromArgb(gray, gray, gray));
        }
    }
    lockedBmp.UnlockBits(); // remember to release resources
    return lockedBmp.Bitmap; // return the bitmap (you don't need to clone it again, that already been done).
}

- . , , LockBits(), , .


, . , , , SetPixel()/GetPixel(), , .

+4

Source: https://habr.com/ru/post/1651109/


All Articles