In my simple application, I need to hide the original cursor stage.cursor = 'none'; stage.enableMouseOver(), than replace it with my own image
How do I listen to the registrar for an stagemousemoveevent:
myBitmap.x = stage.mouseX;
myBitmap.y = stage.mouseY;
After this action, I will lose access to listening to mouse events on other objects of the stage:
someBitmap.on('mouseover', function() { console.log(1) });
Are there any possible solutions, expect a check every time hitTests on my objects inside mouse events?
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