I am trying to implement a chunk response in webapp using PLAY 2 with Akka. However, instead of loading the answer with a piece in a block, the whole answer comes as once. Below is the code by which I create a piece in the controller:
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionStage;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import akka.stream.javadsl.Source;
import akka.util.ByteString;
import org.pmw.tinylog.Logger;
import play.cache.CacheApi;
import play.cache.Cached;
import play.filters.csrf.AddCSRFToken;
import play.filters.csrf.CSRF;
import play.libs.Json;
import play.libs.concurrent.HttpExecutionContext;
import play.mvc.Controller;
import play.mvc.Http;
import play.mvc.Http.Cookie;
import play.mvc.Result;
import akka.NotUsed;
import akka.actor.Status;
import akka.stream.OverflowStrategy;
import akka.stream.javadsl.Source;
import akka.util.ByteString;
@Singleton
@AddCSRFToken
public class GetHandler extends Controller {
@Inject
private CacheApi cache;
@Inject
private HttpExecutionContext httpExecutionContext;
public CompletionStage<Result> index() {
return CompletableFuture.supplyAsync( () ->
Source.<ByteString>actorRef(256, OverflowStrategy.dropNew())
.mapMaterializedValue(sourceActor -> {
CompletableFuture.runAsync(() -> {
sourceActor.tell(ByteString.fromString("1"), null);
sourceActor.tell(ByteString.fromString("2"), null);
sourceActor.tell(ByteString.fromString("3"), null);
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
}
sourceActor.tell(ByteString.fromString("444444444444444444444444444444444444444444444444444444444444444444444444"), null);
sourceActor.tell(new Status.Success(NotUsed.getInstance()), null);
});
return sourceActor;
})
).thenApplyAsync( chunks -> ok().chunked(chunks).as("text/html"));
}
}
And below is the Akka thread pool configuration on application.conf:
akka {
jvm-exit-on-fatal-error = on
actor {
default-dispatcher {
fork-join-executor {
parallelism-factor = 1.0
parallelism-max = 64
task-peeking-mode = LIFO
}
}
}
}
play.server.netty {
eventLoopThreads = 0
maxInitialLineLength = 4096
log.wire = false
transport = "native"
}
As you can see before sending the last last piece, I deliberately delay the response time. Thus, logically, all the data that must be delivered to it must be delivered to it. However, in my case, a whole bunch of data is loading. I tested in all browsers (even tried CURL).
What am I missing here?