How to load SKTileSet in Xcode 8 and AppleTV Simulator in code?

I am trying to load a snippet that I defined using the Xcode 8 Beta 2 style set editor.

But when I try to load SKTileSet using this line of code:

   tileSet = SKTileSet(named: "tilesetName")

I get the following messages in the Xcode console about 20 times:

SKUtil.m: MGGetBoolAnswer is not available in the simulator.

No matter what name I provide as the name of the tile set, I always get this message in the console, and tileSet is the nil variable .

Any ideas?

Has anyone been able to load a tile set programmatically in Simulator so far?

Any help is greatly appreciated.

Greetings

Franc

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Source: https://habr.com/ru/post/1649622/


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