I am trying to draw svg cards using code generated through paintcode. The code works fine when I run it using a simulator. But if I launched it on the device (iPad), it crashed on drawCanvas mehod, warning: it failed to load information about the Objective-C class. This will significantly reduce the quality of the available type information.
Click here to check the warning.
I draw a map in a storyboard where there is a scrollview view and inside this image. I added one StyleKitClass object (StyleKitClass is the NSObject class generated by the PaintCode application) with which I connected IBOutletCollections to imageView.
Click here to view output connectors.
If anyone knows, please help me with the solution.
I am working on PixelCut, we are doing PaintCode.
, , , iPhone 5. , PaintCode, Xcode iOS , 53 . 9 ( arm64, -Onone) 1000 . , .
-Onone
StyleKits 10 , . , , .
, ViewController.swift.
@objc :
@objc
@objc func myFunction() {
Read more about objective C compatibility here: https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithObjective-CAPIs.html
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