, , , , . , , - , Texture.wrap SpriteBatch.draw(). , . reset , , wheel.setScroll(0);.
, Drawable, , NinePatch. , , , , . , , .
ScrollWheel:
public class ScrollWheel extends Actor {
Texture wheelTexture;
private int scroll = 0;
public int getScroll() {
return scroll;
}
public void setScroll(int scroll) {
this.scroll = scroll;
}
public ScrollWheel(Texture texture)
{
wheelTexture = texture;
wheelTexture.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.ClampToEdge);
setWidth(texture.getWidth());
setHeight(texture.getHeight());
}
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
batch.draw(wheelTexture, getX(), getY(), scroll, 0,
wheelTexture.getWidth(), wheelTexture.getHeight());
}
}
:
public class TestScreen implements Screen {
Stage stage;
ScrollWheel wheel;
public TestScreen() {
stage = new Stage();
Table t = new Table();
t.setFillParent(true);
stage.addActor(t);
wheel = new ScrollWheel(new Texture("hud/wheel_part.png"));
wheel.addListener(new DragListener() {
@Override
public void drag(InputEvent event, float x, float y, int pointer) {
super.drag(event, x, y, pointer);
wheel.setScroll(wheel.getScroll() + (int)getDeltaX());
}
});
t.add(wheel);
Gdx.input.setInputProcessor(stage);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(.3f, .36f, .42f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
}
, , , ScrollWheel. , .
scroll , , 0 100, setScroll().
if (scroll > 100) scroll = 100;
else if (scroll < 0) scroll = 0;
. , , scroll * 3,6f scroll * (maxScroll / maxStep)
, , : D. , : https://youtu.be/RNLk5B-VfYg