A vertex or point is a coordinate defined as follows:
v = fbx.FbxVector4(x, y, z)
The vertex itself is not visible if it is not a control point for the grid.
my_mesh = fbx.FbxMesh.Create(my_scene, '')
my_mesh.SetControlPointAt(v, 0)
Where 0is the "order" or "index" of the vertex in the vertex group (if any). Then a polygon can be drawn, which can be the side of the grid:
my_mesh.BeginPolygon()
my_mesh.AddPolygon(0)
my_mesh.AddPolygon(n)
...
my_mesh.EndPolygon()
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