I am writing a simple application that is supposed to broadcast video from one PC / phone to another through a network. I use Windows 10, this is a universal application (think Skype)
I would like the latency of the video to be as low as possible, even if that means you are dropping frames
Feel free to tell me if I am doing it wrong
- Create MediaCapture on the device using the camera
- create network connection
- StartRecordingToStreamAsync () using a custom IRandomAccessStream that flows through the network.
this works fine until there is a delay on the receiving side. Everything works fine, but latency is introduced
What is the right way to get the starting point for starting frame deletion?
My technique is still
- enter "flow control" in the network protocol so that the end of the sending knows how far ahead of the reader it is.
- lock WriteAsync () in my IRandomAccessStream until the reader catches
it seems that the MediaCapture object on the device with the camera has its own internal buffers, is there a way to indicate the size of the buffer used, as well as tips on what to do if this buffer is triggered by pressure?
stuck source
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