Xcode build error with Unity 3D and Google Map for iOS

I created a simple Unity project with the Google Cardboard SDK SDK, which I downloaded from GitHub. Everything works fine in the Unity editor, but as soon as I create the file and try to run it in Xcode, the assembly failed. I disabled the bitcode because I had a rule-related error requesting to enable ENABLE / DISABLE. However, this did not solve the problem. Now, when I try to build it from Xcode, I get the following error:

Undefined characters for armv7 architecture: "_SecTrustEvaluate" referenced: ___ 75- [GTMSessionFetcher URLSession: task: didReceiveChallenge: completeHandler:] _ block_invoke651 in libvrunity.a (GTMSessionFetcher.o) ld: character not found for armv7 clang architecture error : linker command did not work with exit code 1 (use -v to call the call)

Environment:

Unity 5.3.2f1

Xcode 7.2 (7C68)

iOS 9.2.1 (iPhone 6S Plus)

Google Cardboard SDK for iOS

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1 answer

_SecTrustEvaluate Framework iOS Unity. XCode " ". "Link Binary With Libraries", + -. + "Security Framework" "". XCode.

+7

Source: https://habr.com/ru/post/1627719/


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