You must enable the depth of buffering in your scene .
The code in this question is pretty much outdated and also incorrect in parts:
, JavaFX 3D:
System.out.println(
"3D supported? " +
Platform.isSupported(ConditionalFeature.SCENE3D)
);
Java 8 3D
, Java 8.

import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.Box;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class RotatingCube extends Application {
private static final double SCENE_SIZE = 300;
private static final double BOX_EDGE_LENGTH = SCENE_SIZE / 2d;
private static final Color BOX_COLOR = Color.DARKGREEN;
private static final Color AMBIENT_COLOR = Color.rgb(30, 30, 30);
private static final Color LIGHT_COLOR = Color.WHITE;
private static final Duration ROTATION_DURATION = Duration.seconds(4.5);
@Override
public void start(Stage stage) throws Exception {
Scene scene = new Scene(
new Group(
new AmbientLight(AMBIENT_COLOR),
createPointLight(),
createRotatingBox()
),
SCENE_SIZE, SCENE_SIZE,
true,
SceneAntialiasing.BALANCED
);
scene.setFill(Color.MIDNIGHTBLUE.darker().darker().darker());
scene.setCamera(new PerspectiveCamera());
stage.setScene(scene);
stage.show();
}
private PointLight createPointLight() {
PointLight light = new PointLight(LIGHT_COLOR);
light.setTranslateX( SCENE_SIZE / 2d);
light.setTranslateY( SCENE_SIZE / 2d);
light.setTranslateZ(-SCENE_SIZE);
return light;
}
private Box createRotatingBox() {
final Box box = new Box(BOX_EDGE_LENGTH, BOX_EDGE_LENGTH, BOX_EDGE_LENGTH);
box.setTranslateX(SCENE_SIZE / 2d);
box.setTranslateY(SCENE_SIZE / 2d);
box.setTranslateZ(BOX_EDGE_LENGTH / 2d);
box.setMaterial(new PhongMaterial(BOX_COLOR));
rotateAroundYAxis(box);
return box;
}
private void rotateAroundYAxis(Box box) {
RotateTransition rotate = new RotateTransition(ROTATION_DURATION, box);
rotate.setFromAngle(0);
rotate.setToAngle(360);
rotate.setAxis(Rotate.Y_AXIS);
rotate.setCycleCount(RotateTransition.INDEFINITE);
rotate.setInterpolator(Interpolator.LINEAR);
rotate.play();
}
public static void main(String[] args) {
launch(args);
}
}
Java 8 3D
import javafx.animation.*;
import javafx.application.*;
import javafx.scene.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
public class RotatingRectangles extends Application {
private static final double SCENE_SIZE = 300;
private static final double EDGE_LENGTH = SCENE_SIZE / 2d;
private static final Duration ROTATION_DURATION = Duration.seconds(4.5);
@Override
public void start(Stage stage) throws Exception {
System.out.println(
"3D supported? " +
Platform.isSupported(ConditionalFeature.SCENE3D)
);
Scene scene = new Scene(
createRotatingShapes(),
SCENE_SIZE, SCENE_SIZE,
true,
SceneAntialiasing.BALANCED
);
scene.setFill(Color.MIDNIGHTBLUE.darker().darker().darker());
scene.setCamera(new PerspectiveCamera());
stage.setScene(scene);
stage.show();
}
private Group createRotatingShapes() {
final Rectangle rect1 = new Rectangle(
EDGE_LENGTH, EDGE_LENGTH,
Color.LIGHTGREEN
);
rect1.setTranslateX(-EDGE_LENGTH / 2d);
rect1.setTranslateY(-EDGE_LENGTH / 2d);
rect1.setTranslateZ( EDGE_LENGTH / 2d);
final Rectangle rect2 = new Rectangle(
EDGE_LENGTH, EDGE_LENGTH,
Color.DARKGREEN
);
rect2.setTranslateX(-EDGE_LENGTH / 2d);
rect2.setTranslateY(-EDGE_LENGTH / 2d);
rect2.setTranslateZ(-EDGE_LENGTH / 2d);
final Group shapes = new Group(
rect1, rect2
);
shapes.setTranslateX(SCENE_SIZE / 2d);
shapes.setTranslateY(SCENE_SIZE / 2d);
shapes.setTranslateZ(EDGE_LENGTH / 2d);
rotateAroundYAxis(shapes);
return shapes;
}
private void rotateAroundYAxis(Node node) {
RotateTransition rotate = new RotateTransition(ROTATION_DURATION, node);
rotate.setFromAngle(0);
rotate.setToAngle(360);
rotate.setAxis(Rotate.Y_AXIS);
rotate.setCycleCount(RotateTransition.INDEFINITE);
rotate.setInterpolator(Interpolator.LINEAR);
rotate.play();
}
public static void main(String[] args) {
launch(args);
}
}
.
.
, , JavaFX .

