I open the shaders using them and came up with a strange problem.
I need an extension ARB_robustnessfor my fragment shader to function properly. GLEW is positive that I have this extension:
assert(GLEW_ARB_robustness);
... however, when I do requirethis in my shader ...
... the shader compiler does not recognize it.
0(3) : error C0202: extension ARB_robustness not supported
GLEW initializes correctly, and everything works fine until I try to use this extension.
What could be causing this problem and how can I solve it? Thanks in advance.
Update . I spend it on my side with the help of a friend, I ran glxinfoaccording to his advice, and the name of the extension appears in the output.