Required texture size exceeds maximum texture size

In JavaFx, I have a program in which the renderthread file sometimes crashes with the message that the requested texture size is too large. If I read stacktrace correctly, I assume this happens in NGCanvas (which probably refers to its own graphic canvas, the JavaFx Canvas node implementation side).

I checked the sizes of the canvases that I highlight, and no one comes close to that size. Now, since JavaFx starts rendering in its stream, I don’t even know who created it.

Is there any way to find out who reports renderpipeline to highlight such a large texture?

java.lang.RuntimeException: Requested texture dimension (65824) requires dimension (0) that exceeds maximum texture size (16384)
    at com.sun.prism.es2.ES2RTTexture.getCompatibleDimension(ES2RTTexture.java:135)
    at com.sun.prism.es2.ES2ResourceFactory.getRTTWidth(ES2ResourceFactory.java:146)
    at com.sun.scenario.effect.impl.prism.ps.PPSDrawable.getCompatibleWidth(PPSDrawable.java:48)
    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleWidth(PPSRenderer.java:153)
    at com.sun.scenario.effect.impl.ImagePool.checkOut(ImagePool.java:119)
    at com.sun.scenario.effect.impl.Renderer.getCompatibleImage(Renderer.java:116)
    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage(PPSRenderer.java:168)
    at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.getCompatibleImage(PPSRenderer.java:67)
    at com.sun.scenario.effect.Effect.getCompatibleImage(Effect.java:479)
    at com.sun.javafx.sg.prism.NGCanvas$RenderInput.filter(NGCanvas.java:1582)
    at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:185)
    at com.sun.javafx.sg.prism.NGCanvas.applyEffectOnAintoC(NGCanvas.java:737)
    at com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1080)
    at com.sun.javafx.sg.prism.NGCanvas.renderContent(NGCanvas.java:606)
    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
    at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
    at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
    at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
    at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
    at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
    at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:477)
    at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
    at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
    at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
    at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
    at java.lang.Thread.run(Thread.java:745)

According to the request: the environment I'm using is linux debian amd64, jdk 1.8 update 66. Implementation takes place via mesa.

+4
1

javaFx javaFx . Platform.runLater(), graphicsContext Runnable.

-1

Source: https://habr.com/ru/post/1626576/


All Articles