I am currently trying to create an mp3 player with the commands offered in this .
It actually works very well, but right now I'm trying to implement a continuous play game using
mciSendString("play mp3 wait", NULL, 0, NULL);
This command should play the mp3 file from start to finish and wait until it really finishes the game.
This works correctly, however, before I tried it, I was convinced that pause or stop commands that work with a regular game will work here:
mciSendString("pause mp3", NULL, 0, NULL);
mciSendString("stop mp3", NULL, 0, NULL);
However, each team does not seem to respond to running mp3.
There are no error messages or anything else; it just doesn't work the way I have now.
? , /?