I tried to find some examples or documentation on how to implement functionality using Unreal 4 ProcessuralMeshComponents using code. The documentation for these classes on the website is very scarce and provides only the most detailed information about how they function:
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/ProceduralMesh/index.html
I know, I know, they are already familiar with the Blueprint editor, so I know that I can use them in the engine itself. However, I want to understand the exact inputs and outputs of the process, which means that I need to implement this in the project using code.
I also believe that using these components through the Blueprint nodes limits the amount that can be done with this powerful functionality.
I also searched for any examples (either on the network or on the forums), but could not find any that were not related to using the drawings in any way. Another problem is that this functionality was introduced relatively recently, and before that, Rama (Unreal star user) developed a similar API that allowed generating a procedural grid structure. However, now it is deprecated, and there are many examples that apply to this version.
Do not get me wrong, I do not disagree with the drawings here. I like the tool and consider them one of the best bits of Unreal 4. But for my purpose, I demand that the process be completely open to me from beginning to end.
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