The code below creates a red box in SCNView. However, the edges are jagged along the upper and lower sides of the side / element facing you (as shown in the appendix). The goal is to make smoother edges look like Minecraft boxes. Changing the position of the camera reduces the pixelation of certain edges, so is this a problem with the viewing angle of the camera? If so, can boxes with smooth edges be displayed regardless of camera angle?
For example, setting the camera position to SCNVector3(x: 0.0, y: 0.0, z: 10.0)makes the field effective in 2D and with clear edges (second attachment).

let sceneView = SCNView(frame: self.view.frame)
self.view.addSubview(sceneView)
let scene = SCNScene()
sceneView.scene = scene
let camera = SCNCamera()
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3(x: -3.0, y: 0.0, z: 10.0)
let ambientLight = SCNLight()
ambientLight.type = SCNLightTypeAmbient
ambientLight.color = UIColor(red: 0.2, green: 0.2, blue: 0.2, alpha: 1.0)
cameraNode.light = ambientLight
let light = SCNLight()
light.type = SCNLightTypeOmni
let lightNode = SCNNode()
lightNode.light = light
lightNode.position = SCNVector3(x: 0, y: 20, z: 10)
let cubeGeometry = SCNBox(width: 3.0, height: 3.0, length: 3.0, chamferRadius: 0.0)
let cubeNode = SCNNode(geometry: cubeGeometry)
let planeGeometry = SCNPlane(width: 100.0, height: 100.0)
let planeNode = SCNNode(geometry: planeGeometry)
planeNode.eulerAngles = SCNVector3(x: GLKMathDegreesToRadians(-90), y: 0, z: 0)
planeNode.position = SCNVector3(x: 0, y: -0.5, z: 0)
let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIColor.redColor()
cubeGeometry.materials = [redMaterial]
let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIColor.greenColor()
planeGeometry.materials = [greenMaterial]
let constraint = SCNLookAtConstraint(target: cubeNode)
constraint.gimbalLockEnabled = true
cameraNode.constraints = [constraint]
lightNode.constraints = [constraint]
scene.rootNode.addChildNode(lightNode)
scene.rootNode.addChildNode(cameraNode)
scene.rootNode.addChildNode(cubeNode)
scene.rootNode.addChildNode(planeNode)