I have a game Spritekitcreated in Swift, and when it finishes, I have a background that has a pngfile that has an alpha value of 0.5ish (so that it looks through it). I did it in Photoshop.
I use it to quench game details and place a control card on top of it.
When I use it on my iPhone 6 and launch iOS 9.2, it works fine, fades out the details and displays a scorecard ... but when I run it on a simulator running iOS 9.2 or iPhone 5C with iOS 8.4, it just appears black .. . covering the entire screen of the game ...
It is declared as follows:
let backdrop = SKSpriteNode(imageNamed: "Background_Alpha")
backdrop.anchorPoint = CGPoint(x: 0.5, y: 1.0)
backdrop.position = CGPoint(x: size.width/2, y: size.height)
backdrop.name = "ScoreScreen"
backdrop.zPosition = Layer.UIBackground.rawValue
worldNode.addChild(backdrop)
and is called like this:
backdrop.alpha = 0
let drop = SKAction.fadeInWithDuration(kAnimDelay)
drop.timingMode = .EaseInEaseOut
backdrop.runAction(SKAction.sequence([
SKAction.waitForDuration(kAnimDelay),
drop
]))
Here is a screenshot from the simulator ... but, as I mentioned, this also happens on my iPhone 5C with 8.4 ...

, - , ...
, ?