We are making a game for iOS (under the unit 3d), and the IPA file size is about 90 MB. We submitted it for review, and at the same time we did the same as Test Flight for internal testers. Surprisingly, the size of the test flight is now 400 MB (uncompressed size).
We used test field internal testing for previous versions of the game, but never got that size.
Does anyone know how a test flight takes an uncompressed file and shows what to download (400 MB to download)?
Also, after we installed it for release, what size will it be for applications for users, 90 MB or 400 MB?
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