In my activity_main.xml file, I have the following block of code because I want to use it to animate my GIF file.
<matthewallenlinsoftware.keepy_uppy.PlayGifView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/viewGif"
android:layout_gravity="center"
android:layout_weight="0.04"
android:src="@drawable/bouncing_ball" />
GIF animation works great, but it causes rendering problems in Android Studio. Is there a fix for this?
The code for PlayGifView is below:
public class PlayGifView extends View {
private static final int DEFAULT_MOVIEW_DURATION = 1000;
private int mMovieResourceId;
private Movie mMovie;
private long mMovieStart = 0;
private int mCurrentAnimationTime = 0;
@SuppressLint("NewApi")
public PlayGifView(Context context, AttributeSet attrs) {
super(context, attrs);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
}
}
public void setImageResource(int mvId){
this.mMovieResourceId = mvId;
mMovie = Movie.decodeStream(getResources().openRawResource(mMovieResourceId));
requestLayout();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if(mMovie != null){
setMeasuredDimension(mMovie.width(), mMovie.height());
}else{
setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight());
}
}
@Override
protected void onDraw(Canvas canvas) {
if (mMovie != null){
updateAnimtionTime();
drawGif(canvas);
invalidate();
}else{
drawGif(canvas);
}
}
private void updateAnimtionTime() {
long now = android.os.SystemClock.uptimeMillis();
if (mMovieStart == 0) {
mMovieStart = now;
}
int dur = mMovie.duration();
if (dur == 0) {
dur = DEFAULT_MOVIEW_DURATION;
}
mCurrentAnimationTime = (int) ((now - mMovieStart) % dur);
}
private void drawGif(Canvas canvas) {
mMovie.setTime(mCurrentAnimationTime);
mMovie.draw(canvas, 0, 0);
canvas.restore();
}
}
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