I use AudioUnitto play and record at the same time. The preferred setting is sample rate = 48 kHz, buffer duration = 0.02
The callback for playback and recording is displayed here:
static OSStatus recordingCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
IosAudioController *microphone = (__bridge IosAudioController *)inRefCon;
OSStatus result = AudioUnitRender(microphone.audioUnit,
ioActionFlags,
inTimeStamp,
inBusNumber,
inNumberFrames,
microphone.tempBuffer);
checkStatus(result);
if ([microphone.dataSource respondsToSelector:@selector(microphone:hasBufferList:withBufferSize:withNumberOfChannels:)])
{
[microphone.dataSource microphone:microphone
hasBufferList:microphone.tempBuffer
withBufferSize:inNumberFrames
withNumberOfChannels:microphone.destinationFormat.mChannelsPerFrame];
}
return result;
}
static OSStatus playbackCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
IosAudioController *output = (__bridge IosAudioController *)inRefCon;
if( [output.dataSource respondsToSelector:@selector(outputShouldUseCircularBuffer:)] ){
TPCircularBuffer *circularBuffer = [output.dataSource outputShouldUseCircularBuffer:output];
if( !circularBuffer ){
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
return noErr;
};
int32_t availableBytes;
void *buffer = TPCircularBufferTail(circularBuffer,&availableBytes);
int32_t amount = 0;
for (int i=0; i < ioData->mNumberBuffers; i++) {
AudioBuffer abuffer = ioData->mBuffers[i];
amount = MIN(abuffer.mDataByteSize,availableBytes);
memcpy(abuffer.mData, buffer, amount);
abuffer.mDataByteSize = amount;
}
TPCircularBufferConsume(circularBuffer,amount);
}
else
{
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
}
return noErr;
}
_tempBufferconfigured with frames 4096.
This is how I free audioUnit. Note , due to an error that VoiceProcessingIOunit may not work , if you start, stop and start it again, I need to recycle and initialize it every time. This is a known issue and is posted here, but I canโt recall the link.
if (_tempBuffer != NULL) {
for(unsigned i = 0; i < _tempBuffer->mNumberBuffers; i++)
{
free(_tempBuffer->mBuffers[i].mData);
}
free(_tempBuffer);
}
AudioComponentInstanceDispose(_audioUnit);
6, 6+ . - 6s ( 6s +). , ( . . 6-7 20 ) IOUnit, .
, , , IOUnit, , .
.
UPDATE
, AudioUnit
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
status = AudioComponentInstanceNew(inputComponent, &_audioUnit);
checkStatus(status);
UInt32 flag = 1;
status = AudioUnitSetProperty(_audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&flag,
sizeof(flag));
checkStatus(status);
status = AudioUnitSetProperty(_audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&flag,
sizeof(flag));
checkStatus(status);
status = AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&_destinationFormat,
sizeof(self.destinationFormat));
checkStatus(status);
status = AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&_destinationFormat,
sizeof(self.destinationFormat));
checkStatus(status);
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
status = AudioUnitSetProperty(_audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
kInputBus,
&callbackStruct,
sizeof(callbackStruct));
checkStatus(status);
callbackStruct.inputProc = playbackCallback;
callbackStruct.inputProcRefCon = (__bridge void * _Nullable)(self);
status = AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
kOutputBus,
&callbackStruct,
sizeof(callbackStruct));
checkStatus(status);
flag = 0;
status = AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_ShouldAllocateBuffer,
kAudioUnitScope_Output,
kInputBus,
&flag,
sizeof(flag));
[self configureMicrophoneBufferList];
status = AudioUnitInitialize(_audioUnit);