I have a WPF application where the tooltip is attached to the viewmodel and everything is fine when I took control and waited for the tooltip.
To support mouseless devices, I would like to show the same tooltip when I “click” on my control.
If I implement a MouseDown handler that sets the tooltip IsOpen = true, a tooltip is displayed, but the binding was not evaluated unless I find and wait first.
XAML:
<Window x:Class="TooltipApplication.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TooltipApplication"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Image Source="http://www.brockmann-consult.de/beam/doc/help/visat/images/icons/Help22.png" MouseDown="Image_MouseDown" Stretch="None" MouseLeave="Image_MouseLeave">
<Image.ToolTip>
<ToolTip>
<TextBlock Text="{Binding Hint}"/>
</ToolTip>
</Image.ToolTip>
</Image>
</Grid>
</Window>
Code behind:
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace TooltipApplication
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
public string Hint { get { return "This is my hint"; } }
private void Image_MouseDown(object sender, MouseButtonEventArgs e)
{
var tooltip = (sender as FrameworkElement).ToolTip;
if (tooltip is ToolTip)
((ToolTip)tooltip).IsOpen = true;
}
private void Image_MouseLeave(object sender, MouseEventArgs e)
{
var tooltip = (sender as FrameworkElement).ToolTip;
if (tooltip is ToolTip)
((ToolTip)tooltip).IsOpen = false;
}
}
}
Using the code above, click on the image before the tooltip timer expires, or run it on the touch device.
Hint , , .
, ?