I have a cloud image that should grow when the user scrolls down, but it is cropped from below and therefore looks ugly. The image itself is good. It seems to me that I should somehow change the CSS. How can i fix this?
Here's the codepen sandbox.
HTML
<canvas id="canvas"></canvas>
<div class="front" id="front">
<div class="cloud">
<div class="scroll-arrows">
SCROLL TO MOVE THE CLOUD
</div>
</div>
</div>
CSS
body {
height: 1000vh;
margin: 0;
}
canvas {
width: 100%;
height: 100vh;
position: fixed;
}
.front {
text-align: center;
background: url("https://res.cloudinary.com/active-bridge/image/upload/v1448008261/cloud.png") no-repeat 50% 50%/cover;
pointer-events: none;
position: absolute;
top: 0;
left: 0;
right: 0;
font-size: 14px;
z-index: 1;
line-height: 100vh;
}
.front .cloud {
display: inline-block;
width: 40%;
line-height: 1;
vertical-align: middle;
}
Js
front = document.getElementById('front');
var timeOut;
window.onresize = function() {
if(timeOut)
clearTimeout(timeOut);
timeOut = setTimeout(draw, 10);
}
window.onload = draw;
window.onscroll = navigate;
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext('2d');
forest = new Image;
forest.src = 'http://p1.pichost.me/i/33/1561150.jpg';
function navigate() { draw() }
function draw(scroll) {
scroll = (window.scrollY || window.pageYOffset) / (document.body.clientHeight - window.innerHeight) * 3000;
canvas.setAttribute('width', window.innerWidth);
canvas.setAttribute('height', window.innerHeight);
drawImageProp(ctx, forest, 0, (-scroll*3.9)/4, canvas.width, canvas.height + (scroll*3.9)/2);
}
function drawImageProp(ctx, img, x, y, w, h, offsetX, offsetY) {
if (arguments.length === 2) {
x = y = 0;
w = ctx.canvas.width;
h = ctx.canvas.height;
}
offsetX = typeof offsetX === "number" ? offsetX : 0.5;
offsetY = typeof offsetY === "number" ? offsetY : 0.5;
if (offsetX < 0) offsetX = 0;
if (offsetY < 0) offsetY = 0;
if (offsetX > 1) offsetX = 1;
if (offsetY > 1) offsetY = 1;
var iw = img.width,
ih = img.height,
r = Math.min(w / iw, h / ih),
nw = iw * r,
nh = ih * r,
cx, cy, cw, ch, ar = 1;
if (nw < w) ar = w / nw;
if (nh < h) ar = h / nh;
nw *= ar;
nh *= ar;
cw = iw / (nw / w);
ch = ih / (nh / h);
cx = (iw - cw) * offsetX;
cy = (ih - ch) * offsetY;
if (cx < 0) cx = 0;
if (cy < 0) cy = 0;
if (cw > iw) cw = iw;
if (ch > ih) ch = ih;
ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
}