As the title says, I would like the user to be able to drag and drop the UIImageView, which serves to display the image, and I followed this tutorial. Here is the class I wrote:
import UIKit
class PinImageView: UIImageView {
var lastLocation:CGPoint?
var panRecognizer:UIPanGestureRecognizer?
init(imageIcon: UIImage?, location:CGPoint) {
super.init(image: imageIcon)
self.lastLocation = location
self.panRecognizer = UIPanGestureRecognizer(target:self, action:"detectPan:")
self.center = location
self.gestureRecognizers = [panRecognizer!]
self.frame = CGRect(x: location.x, y: location.y, width: 20.0, height: 30.0)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func detectPan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translationInView(self.superview!)
self.center = CGPointMake(lastLocation!.x + translation.x, lastLocation!.y + translation.y)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.superview?.bringSubviewToFront(self)
lastLocation = self.center
}
}
These contacts UIImageViewsshould move on a larger one UIImageView, which contains UIViewController, where:
class PhotoViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
var imagePicker: UIImagePickerController!
var redLocationA:PinImageView = PinImageView(imageIcon: UIImage(named: "pin1.png"), location: CGPointMake(80, 330))
var redLocationB:PinImageView = PinImageView(imageIcon: UIImage(named: "pin1.png"), location: CGPointMake(80, 360))
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(redLocationA)
self.view.addSubview(redLocationB)
}
...
}
When I launch the application, everything displays correctly, but the contacts do not move if I try to drag them. I'm afraid I'm missing something ... do you know what? Maybe a method touchedìsMoved(), but it is not mentioned in the textbook ...