Unity: how many tmx tiles can be run without delay

Does unity have any limitations when it comes to .tmx files? I create a .tmx map on a tile, and each tile has 16x16 pixels. I am making a game and I would like to make it universal enough and make sure that most graphic cards can handle it, but I'm not sure if I should split my card into pieces that will load when the border crosses or the whole map just loads, since I'm not sure if I can only program the game to download, say 50x50 texture and display most of the map as the player moves. So unity has the maximum number of tiles that it can display? thanks in advance

+4
source share
1 answer

Open the statistics window and see the performance statistics of your game. Basically and basically Draw Calls is determined by your game partition. For example, FPS decreases to 60 with more than 2500 callbacks on most PCs.

Suppose your card is 128x128, if you use 16x16 tiles, you need 64 nodes, otherwise, if you use 32x32 tiles, you need 16 nodes. More nodes mean more load. Just check the stats and get visual effects under control for better performance.

+1
source

Source: https://habr.com/ru/post/1616645/


All Articles