Yes, it cancels the sound. This is more or less how Surround Sound works: subtracting the left / right channels, playing in the third dynamics and inverting the samples, playing from the fourth, you get interesting spatial effects.
Also, you would simply not want to switch all the bits, you would get noise; instead, you want to deny.
With a small buffer, you will be fast enough to cancel waves of certain frequencies. When these attacks and decay, you will be behind, but as long as the wave is supported, you can effectively cancel it.
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