I am wondering when to use different parameters UV Setin the Unity Standard shader.
UV Set
I know that UV means texture coordinates, but why should I switch to uv1instead uv0? I don't see any immediate difference when I switch between them, and Unity docs don't seem to explain much.
uv1
uv0
Perhaps someone can shed light on when to use different sets.
: UV- (Maya, Max, Blender ..), Unity. , Unity UV-, . UV- , .
, UV /. , UV- . , , UV- ( UV-, , , ..).
uv0 uv1. , , . , , UV-.
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