When should I use uv1 instead of uv0 in Unity Standard shader

I am wondering when to use different parameters UV Setin the Unity Standard shader.

I know that UV means texture coordinates, but why should I switch to uv1instead uv0? I don't see any immediate difference when I switch between them, and Unity docs don't seem to explain much.

Perhaps someone can shed light on when to use different sets.

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: UV- (Maya, Max, Blender ..), Unity. , Unity UV-, . UV- , .

, UV /. , UV- . , , UV- ( UV-, , , ..).

uv0 uv1. , , . , , UV-.

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Source: https://habr.com/ru/post/1615014/


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