I am developing a game in which I use a handler object to handle all rendering and ticking operations. Each scenecorresponds to a different object handler. Each of my handlers has a set of methods specific to this type of handler. For example, only a level handler has methods addPlayerand addEnemy.
I want to define a generic class sceneas follows:
public class Scene {
protected Handler handler;
public Scene(Handler handler){
this.handler = handler;
}
public void render(Graphics g){
handler.render(g);
}
}
I would like to define a subclass of my scene, which will be a scene object specific to when a player plays a game, called levelScene:
public class LevelScene extends Scene {
protected LevelHandler;
}
, LevelHandler, levelScene, scene . , - , levelScene - LevelHandler, , handler. ?