I am trying to create a discrete uniform distribution in C between 0 and 1.
Usually you expect: t = rand ()% 2, but there seems to be a problem with this approach (it seems to be due to lower bits having more probabilities, although I don't really understand much about that).
I tried the trick I found somewhere on the Internet:
Let t1, t2 be equal to 2 not so uniform distributions between 0 and 1 with probability p for 1, (1-p) for p. Then we take 2 random numbers:
t1 : p for 1, (1-p) for 0
t2 : p for 1, (1-p) for 0
If t1! = T2, we have the probability that (t1, t2) = (1,0) and (t1, t2) = (0,1) will be the same: p (1-p). Therefore, we simply repeat the sampling until we get t1! = T2, and we choose a random number t = t1 (it really does not matter). Here is my code:
int main()
{
/*
Declare variable to hold seconds on clock.
*/
int i,t1,t2,t;
time_t seconds;
seconds = time(NULL);
/*
Get value from system clock and
place in seconds variable.
*/
time(&seconds);
/*
Convert seconds to a unsigned
integer.
*/
srand((unsigned int) seconds);
/*
Output random values.
*/
for (i =0; i < 10; ++i)
{
do
{
t1 = rand()%2;
t2 = rand()%2;
}
while (t1==t2);
t = t1;
printf("%d\n",t);
}
/*printf("%d",rand()%2);
printf("%d",rand()%2);*/
return 0;
}
Am I right or wrong? Thank you very much!