Built-in multi-user mode in Unity3D without a server?

I heard that Unity3D has the built - in multiplayer game functionality , and it can provide a service without a server . But I could not find any information about this, all the tutorials I found related to working with Photon (PUD) or Google Services. I know that Photon is good, so I just started to study it and planned to use it.

However, I still want to write very simple applications that do not use servers, something like One VS One Rock Paper Scissors. Using Photon should be better in performance, but in some cases, as I said above, this seems too big. In addition, CCU PUD for free users is only twenty, so this means that, for example, only ten groups can play at a time, the game Rock Paper Scissors.

I saw some say that this is possible without a server, but some others said impossible.

What is right?

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, Unity Networking P2P, . : http://docs.unity3d.com/Manual/UNetOverview.html

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, Lucas Meijer Unite 2015: https://www.youtube.com/watch?v=tUEreuxmBj0

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Source: https://habr.com/ru/post/1613991/


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