When resizing some images

In a nutshell, the goal of the following code is to resize the image based on the size of the target and the multiplier (1x, 2x, 3x). This works great, except that I have not determined that some images rotate.

public void ResizeImage(TargetSize targetSize, ResizeMultiplier multiplier, Stream input, Stream output)
{
    using (var image = Image.FromStream(input))
    {
        // Calculate the resize factor
        var scaleFactor = targetSize.CalculateScaleFactor(image.Width, image.Height);
        scaleFactor /= (int)multiplier; // Enum is effectively named constant with a value of 1, 2, or 3

        var newWidth = (int)Math.Floor(image.Width / scaleFactor);
        var newHeight = (int)Math.Floor(image.Height / scaleFactor);
        using (var newBitmap = new Bitmap(newWidth, newHeight))
        {
            using (var imageScaler = Graphics.FromImage(newBitmap))
            {
                imageScaler.CompositingQuality = CompositingQuality.HighQuality;
                imageScaler.SmoothingMode = SmoothingMode.HighQuality;
                imageScaler.InterpolationMode = InterpolationMode.HighQualityBicubic;

                var imageRectangle = new Rectangle(0, 0, newWidth, newHeight);
                imageScaler.DrawImage(image, imageRectangle);

                newBitmap.Save(output, image.RawFormat);
            }
        }
    }
}

// Class definition for the class used in the method above
public class TargetSize
{
    /// <summary>
    /// The _width
    /// </summary>
    private readonly int _width;

    /// <summary>
    /// The _height
    /// </summary>
    private readonly int _height;

    /// <summary>
    /// Initializes a new instance of the <see cref="TargetSize"/> class.
    /// </summary>
    /// <param name="width">The width.</param>
    /// <param name="height">The height.</param>
    public TargetSize(int width, int height)
    {
        _height = height;
        _width = width;
    }

    /// <summary>
    /// Calculates the scale factor.
    /// </summary>
    /// <param name="width">The width.</param>
    /// <param name="height">The height.</param>
    /// <returns></returns>
    public decimal CalculateScaleFactor(int width, int height)
    {
        // Scale proportinately
        var heightScaleFactor = decimal.Divide(height, _height);
        var widthScaleFactor = decimal.Divide(width, _width);

        // Use the smaller of the two as the final scale factor so the image is never undersized.
        return widthScaleFactor > heightScaleFactor ? heightScaleFactor : widthScaleFactor;
    }
}

// NUnit integration test case I'm using to exercise the above code
[Test]
public void ResizeImage_Persistant_Single()
{
    // Read the image from disk
    using (var fileStream = File.OpenRead(@"TestData\dog.jpg"))
    {
        using (var outputStream = new MemoryStream())
        {
            // Call the resize image method detailed above. ResizeMultiplier.Medium casts to 2.
            _sut.ResizeImage(new TargetSize(200, 200), ResizeMultiplier.Medium, fileStream, outputStream);
            using (var newImage = Image.FromStream(outputStream))
            {
                // Save the resized image to disk
                newImage.Save(@"TestData\ImageResizerTests.ResizeImage_Persistant_Single.jpg");
            }
        }
    }
}

For example, this image:

Good image

scales accordingly, but this image:

bad image

turned upside down. It is worth noting that the image also turned upside down when it was in the preview area to upload it to this site. The fact (which I obviously just discovered) strongly makes me think that something is funny with the image. No matter what my code should handle it.

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+4
1

Chris Farmer 1 Mark Ransom 2 .

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3 :

private const int OrientationKey = 0x0112;
private const int NotSpecified = 0;
private const int NormalOrientation = 1;
private const int MirrorHorizontal = 2;
private const int UpsideDown = 3;
private const int MirrorVertical = 4;
private const int MirrorHorizontalAndRotateRight = 5;
private const int RotateLeft = 6;
private const int MirorHorizontalAndRotateLeft = 7;
private const int RotateRight = 8;

, ResizeImage :

public void ResizeImage(TargetSize targetSize, ResizeMultiplier multiplier, Stream input, Stream output)
{
    using (var image = Image.FromStream(input))
    {
        // Calculate the resize factor
        var scaleFactor = targetSize.CalculateScaleFactor(image.Width, image.Height);
        scaleFactor /= (int)multiplier; 

        var newWidth = (int)Math.Floor(image.Width / scaleFactor);
        var newHeight = (int)Math.Floor(image.Height / scaleFactor);
        using (var newBitmap = new Bitmap(newWidth, newHeight))
        {
            using (var imageScaler = Graphics.FromImage(newBitmap))
            {
                imageScaler.CompositingQuality = CompositingQuality.HighQuality;
                imageScaler.SmoothingMode = SmoothingMode.HighQuality;
                imageScaler.InterpolationMode = InterpolationMode.HighQualityBicubic;

                var imageRectangle = new Rectangle(0, 0, newWidth, newHeight);
                imageScaler.DrawImage(image, imageRectangle);

                // Fix orientation if needed.
                if (image.PropertyIdList.Contains(OrientationKey))
                {
                    var orientation = (int)image.GetPropertyItem(OrientationKey).Value[0];
                    switch (orientation)
                    {
                        case NotSpecified: // Assume it is good.
                        case NormalOrientation:
                            // No rotation required.
                            break;
                        case MirrorHorizontal:
                            newBitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
                            break;
                        case UpsideDown:
                            newBitmap.RotateFlip(RotateFlipType.Rotate180FlipNone);
                            break;
                        case MirrorVertical:
                            newBitmap.RotateFlip(RotateFlipType.Rotate180FlipX);
                            break;
                        case MirrorHorizontalAndRotateRight:
                            newBitmap.RotateFlip(RotateFlipType.Rotate90FlipX);
                            break;
                        case RotateLeft:
                            newBitmap.RotateFlip(RotateFlipType.Rotate90FlipNone);
                            break;
                        case MirorHorizontalAndRotateLeft:
                            newBitmap.RotateFlip(RotateFlipType.Rotate270FlipX);
                            break;
                        case RotateRight:
                            newBitmap.RotateFlip(RotateFlipType.Rotate270FlipNone);
                            break;
                        default:
                            throw new NotImplementedException("An orientation of " + orientation + " isn't implemented.");
                    }
                }
                newBitmap.Save(output, image.RawFormat);
            }
        }
    }
}

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2: , .

3: Orientation .

+10

Source: https://habr.com/ru/post/1612967/


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