I have an iOS custom keyboard that changes height when it rotates.
My code works fine 95% of the time ... But in some cases (see below) the height does not change when turning to landscape - the portrait height remains.
The problem can be reproduced with this (almost) minimal code - create a new keyboard extension target and copy this code to KeyboardViewController
:
class KeyboardViewController: UIInputViewController {
private var orangeView = UIView()
private var heightConstraint: NSLayoutConstraint!
@IBOutlet var nextKeyboardButton: UIButton!
override func updateViewConstraints() {
super.updateViewConstraints()
let screenSize = UIScreen.mainScreen().bounds.size
let screenH = screenSize.height
let screenW = screenSize.width
let isLandscape = !(self.view.frame.size.width == screenW * ((screenW < screenH) ? 1 : 0) + screenH * ((screenW > screenH) ? 1 : 0))
let desiredHeight: CGFloat = isLandscape ? 193 : 252
if heightConstraint.constant != desiredHeight {
heightConstraint!.constant = desiredHeight
orangeView.frame = CGRect(x: 0, y: 0, width: screenW, height: isLandscape ? 193 : 252)
}
}
override func viewDidLoad() {
super.viewDidLoad()
nextKeyboardButton = UIButton(type: .System)
nextKeyboardButton.setTitle("Next Keyboard", forState: .Normal)
nextKeyboardButton.sizeToFit()
nextKeyboardButton.translatesAutoresizingMaskIntoConstraints = false
nextKeyboardButton.addTarget(self, action: "advanceToNextInputMode", forControlEvents: .TouchUpInside)
heightConstraint = NSLayoutConstraint(item:self.inputView!, attribute:.Height, relatedBy:.Equal, toItem:nil, attribute:.NotAnAttribute, multiplier: 0.0, constant: 0)
heightConstraint?.priority = 999
orangeView.backgroundColor = UIColor.orangeColor()
view.addSubview(orangeView)
view.addSubview(self.nextKeyboardButton)
let nextKeyboardButtonLeftSideConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Left, relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 0.0)
let nextKeyboardButtonBottomConstraint = NSLayoutConstraint(item: self.nextKeyboardButton, attribute: .Bottom, relatedBy: .Equal, toItem: self.view, attribute: .Bottom, multiplier: 1.0, constant: 0.0)
view.addConstraints([nextKeyboardButtonLeftSideConstraint, nextKeyboardButtonBottomConstraint])
}
override func viewWillAppear(animated: Bool) {
if self.view.constraints.filter({c in c == self.heightConstraint}).isEmpty {
self.view.addConstraint(heightConstraint)
}
view.setNeedsUpdateConstraints()
super.viewWillAppear(animated)
}
}
For more on how this works, see this and this answer.
When you start the keyboard, it will probably work fine - it is slightly higher, and after rotation, the orange view covers the entire keyboard:

However, you can also get this (portrait height persists after rotation):

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