Finally, I managed to get the results.
One way to generate point distributions with a blue noise property using a Poisson disk distribution
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Processing. , Java, . .
import java.util.List;
import java.util.Collections;
List<PVector> poisson_disk_sampling(int k, int r, int size)
{
List<PVector> samples = new ArrayList<PVector>();
List<PVector> active_list = new ArrayList<PVector>();
active_list.add(new PVector(random(size), random(size)));
int len;
while ((len = active_list.size()) > 0) {
int index = int(random(len));
Collections.swap(active_list, len-1, index);
PVector sample = active_list.get(len-1);
boolean found = false;
for (int i = 0; i < k; ++i) {
float angle = 2*PI*random(1);
float radius = random(r) + r;
PVector dv = new PVector(radius*cos(angle), radius*sin(angle));
PVector new_sample = dv.add(sample);
boolean ok = true;
for (int j = 0; j < samples.size(); ++j) {
if (dist(new_sample.x, new_sample.y,
samples.get(j).x, samples.get(j).y) <= r)
{
ok = false;
break;
}
}
if (ok) {
if (0 <= new_sample.x && new_sample.x < size &&
0 <= new_sample.y && new_sample.y < size)
{
samples.add(new_sample);
active_list.add(new_sample);
len++;
found = true;
}
}
}
if (!found)
active_list.remove(active_list.size()-1);
}
return samples;
}
List<PVector> samples;
void setup() {
int SIZE = 500;
size(500, 500);
background(255);
strokeWeight(4);
noLoop();
samples = poisson_disk_sampling(30, 10, SIZE);
}
void draw() {
for (PVector sample : samples)
point(sample.x, sample.y);
}
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size
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, , . k=30
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