How to programmatically create a VC ++ project using C #?

I want to create a VC ++ project with C #. I see this article an MSDN article on creation C# and VB console application projects. But how to do this with a VC ++ project?

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I had exactly the same problem as below. And his solution is to manipulate raw XML, which is pathetic ... Is there any API I can work with?

How can I create an empty Visual C ++ project?

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And besides making .vcxprojfie. I want to programmatically create a solution file .sln. Since my code base is divided into many projects.

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OK. , *.sln *.vcxproj.

:

*.vcxproj :

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    __SM_C_FILES__
  </ItemGroup>
  <ItemGroup>
    __SM_H_FILES__
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>__SM_PROJECT_GUID__</ProjectGuid>
    <RootNamespace>__SM_PROJECT_ROOTNS__</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>__SM_ADDITIONAL_INCLUDE_DIRS_DEBUG__</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <AdditionalIncludeDirectories>__SM_ADDITIONAL_INCLUDE_DIRS_RELEASE__</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

__SM_C_FILES__ :

<ClCompile Include="__SM_C_FILE__" />

__SM_H_FILES__ :

<ClInclude Include="__SM_H_FILE__" />

*.sln , :

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1

Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "__SM_PROJ_NAME__", "__SM_PROJ_FILE_PATH__", "__SM_PROJ_GUID__"
EndProject

Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Win32 = Debug|Win32
        Release|Win32 = Release|Win32
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution

        {__SM_PROJ_GUID__}.Debug|Win32.ActiveCfg = Debug|Win32
        {__SM_PROJ_GUID__}.Debug|Win32.Build.0 = Debug|Win32
        {__SM_PROJ_GUID__}.Release|Win32.ActiveCfg = Release|Win32
        {__SM_PROJ_GUID__}.Release|Win32.Build.0 = Release|Win32

    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
EndGlobal

__SM_*__, project-specific, , .

*.sln, , Project.

{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942} - GUID, VC++. .

, XML.

*.vcxproj.filters. , .

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Source: https://habr.com/ru/post/1609014/


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