After some thought (and pushing @YvesDaoust) using the VP tree (Vantage Point Tree https://en.wikipedia.org/wiki/Vantage-point_tree ) is probably the best solution.
VP - BSP, , . ( . - / node. , node, .
JSFiddle http://jsfiddle.net/fgq1rfLk/
var DIMS = 16;
var BITS = 1;
var MASK = (Math.pow(2, BITS) - 1)|0;
var SIZE = DIMS * BITS;
var list = [];
var tree = null;
function popCnt(x) {
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x >> 8);
x = x + (x >> 16);
return x & 0x0000003F;
}
function dist(a, b) {
if(BITS == 1) {
return popCnt(a ^ b);
}
var result = 0;
for(var i=0; i<DIMS; i++) {
var shr = i * BITS;
result += Math.abs(((a >> shr) & MASK) - ((b >> shr) & MASK));
}
return result;
}
VP_LEAF_SIZE = 32;
VP_DISTANCE = (BITS === 1) ? SIZE : 32;
function VPTree(data) {
this.radius = null;
this.center = null;
this.values = null;
this.inside = null;
this.outside = null;
var n = data.length;
var r = data[0];
if(n <= VP_LEAF_SIZE || n <= 1) {
this.values = [].concat(data);
return this;
}
this.center = r;
var buckets = Array(VP_DISTANCE + 1);
for(var i=0; i<=VP_DISTANCE; i++) {
buckets[i] = 0;
}
for(var i=0; i<n; i++) {
var v = data[i];
var d = dist(r, v);
if(d < VP_DISTANCE) {
buckets[d]++;
} else {
buckets[VP_DISTANCE]++;
}
}
var sum = 0;
for(var i=0; i<=VP_DISTANCE; i++) {
buckets[i] = (sum += buckets[i]);
}
var median = n >> 1;
var pivot = 1;
for(var i=1; i<=VP_DISTANCE; i++) {
if(buckets[i] > median) {
pivot = (i > 1 && median - buckets[i - 1] <= buckets[i] - median) ? i - 1 : i;
break;
}
}
this.radius = pivot;
var iCount = buckets[pivot] - buckets[0];
var oCount = (n - buckets[pivot]) - buckets[0];
var iData = Array(iCount);
var oData = Array(oCount);
iCount = oCount = 0;
for(var i=0; i<n; i++) {
var v = data[i];
if(v === r) { continue; };
if(dist(r, v) <= pivot) {
iData[iCount++] = v;
} else {
oData[oCount++] = v;
}
}
if(iCount > 0) {
this.inside = new VPTree(iData);
}
if(oCount > 0) {
this.outside = new VPTree(oData);
}
return this;
}
VPTree.prototype.query = function(value, distance, result) {
if(result === undefined) {
return this.query(value, distance, []);
}
if(this.values !== null) {
for(var i=0; i<this.values.length; i++) {
var v = this.values[i];
if(dist(value, v) <= distance) {
result.push(v);
}
}
return result;
}
var tmpDistance = dist(value, this.center);
if(tmpDistance <= distance + this.radius) {
if(tmpDistance <= distance) {
result.push(this.center);
}
if(this.inside !== null) {
this.inside.query(value, distance, result);
}
}
if(tmpDistance + distance > this.radius && this.outside !== null) {
this.outside.query(value, distance, result);
}
return result;
}
EDIT JSFiddle 2d (x, y) (8, 8) http://jsfiddle.net/fgq1rfLk/1/