The fastest way to do local IPC between a Unity process and another C # process

I want to deliver a huge amount of data about 30 times per second from a C # application to my Unity application. Since mapped memory and channels are not supported in Unity, I was thinking about a tcp socket. Will it be fast enough if the connection is within the same machine?

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Unity3D also supports C ++.

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Source: https://habr.com/ru/post/1607828/


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