I imported UnityVS 2.1 into my Unity 5.1.1f1 Personal .. and as soon as I import, I get the following error.
DirectoryNotFoundException: Could not find part of the path "C: \ Users \ Public \ Documents \ Unity Projects \ Achievement System \ Library \ UnityAssemblies \ version.txt". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at / Users / builduser / buildslave / mono -runtime-and-classlibs /build/mcs/class/corlib/System.IO/FileStream.cs:292) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (remoting-invoke- wrapper with-check) System.IO.FileStream: .ctor (String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) System.IO.StreamWriter..ctor (path System.String, Boolean append, System.Text.Encoding encoding,Int32 bufferSize) (at / Users / builduser / buildslave / mono -runtime-and-classlibs / build / mcs / class / corlib / System.IO / StreamWriter.cs: 124) System.IO.StreamWriter..ctor (path System. String, Boolean append) (wrapper remoting-invoke-with-check) System.IO.StreamWriter: .ctor (string, bool) System.IO.File.CreateText (path System.String) (at / Users / builduser / buildslave / mono -runtime-and-classlibs / build / mcs / class / corlib / System.IO / File.cs: 159) SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator.CreateVersionFile (Assembly System.String []) SyntaxTree.VisualStudio.Unity .Bridge.ProjectFilesGenerator.DeployUnityAssemblies (SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolution solution) SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator.GenerateProject () SyntaxTree.VisualStudio.Unity.Brid.__.4. UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C: /buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs: 264)
- , ?
VS2015.