I am in a situation where I need a 2d sensor that will not collide, but also give me contact points for a collision.
Triggers do not give me contact points, and colliders give me contact points, but they cause a collision.
I tried to turn off collisions when using colliders in the hope that the collision would cause a callback, but the collision would not occur, but it would fail.
So, how do I get contact points from a trigger? Or how do I get a collision call with rigid bodies without causing a collision?
Basically, I have a circle that I want to use as a radar, but I would like it to be pretty accurate with contact points too.
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