I am working on a camera application using the camera API , and after I run the application, after about 3 seconds my activity is idle (this is my logcat when the activity starts):
18317-18317/com.example.cristi.appname W/Preview﹕ surfaceCreated()
18317-18317/com.example.cristi.appname W/Preview﹕ setFlash()
18317-18317/com.example.cristi.appname W/Preview﹕ surfaceChanged()
---->18317-18317/com.example.cristi.appname I/Timeline﹕ Timeline: Activity_idle id:android.os.BinderProxy@30f1e190 time:11392220
18317-18317/com.example.cristi.appname W/CameraActivity﹕ onPause()
18317-18317/com.example.cristi.appname W/CameraActivity﹕ onResume()
---->18317-18317/com.example.cristi.appname I/Timeline﹕ Timeline: Activity_idle id: android.os.BinderProxy@30f1e190 time:11393866
I know that this is true if the screen is locked , but why do it when my activity is open without any action? This annoys me because it affects some things that I want to do in onPause()and onResume()that are called after the first downtime . It is strange that after onResume()the second downtime appears.
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! !