If someone is still looking for a solution. I found a hacker path in javafx-8 (using the internal API!). It is convenient to patch it in javafx-8 +, so from the point of view of maintenance it is not a good option, but at least something:
public static boolean correctNativeMouseEvent(MouseEvent event, Scene exclude)
{
Scene targetScene = getTargetScreen(event, exclude);
if(targetScene != null)
{
PickResultChooser chooser = new PickResultChooser();
targetScene.getRoot().impl_pickNode(new PickRay(event.getScreenX() - targetScene.getWindow().getX() - targetScene.getX(),
event.getScreenY() - targetScene.getWindow().getY() - targetScene.getY(),
1, Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY), chooser);
PickResult res = chooser.toPickResult();
if(res != null)
{
Point2D pos = res.getIntersectedNode().localToScene(res.getIntersectedPoint().getX(), res.getIntersectedPoint().getY());
MouseEvent newEvent = new MouseEvent(null, null, event.getEventType(), pos.getX(), pos.getY(),
event.getScreenX(), event.getScreenY(),
event.getButton(), event.getClickCount(),
event.isShiftDown(), event.isControlDown(), event.isAltDown(), event.isMetaDown(),
event.isPrimaryButtonDown(), event.isMiddleButtonDown(), event.isSecondaryButtonDown(),
event.isSynthesized(), event.isPopupTrigger(), event.isStillSincePress(), res);
targetScene.impl_processMouseEvent(newEvent);
return true;
}
}
return false;
}
static Scene getTargetScreen(MouseEvent event, Scene exclude)
{
double x = event.getScreenX();
double y = event.getScreenY();
double sx, sy, sw, sh;
Iterator<Window> itr = Window.impl_getWindows();
if(itr.hasNext())
{
for(Window w = itr.next(); itr.hasNext(); w = itr.next())
{
sx = w.getX();
sy = w.getY();
sw = w.getWidth();
sh = w.getHeight();
if(sx < x && x < sx + sw
&& sy < y && y < sy + sh
&& w.getScene() != exclude)
return w.getScene();
}
}
return null;
}
when creating a tooltip, you simply add the following:
Tooltip tp = new Tooltip();
tp.addEventFilter(MouseEvent.ANY, E -> {
correctNativeMouseEvent(E, tp.getScene());
E.consume();
};