How do I add RealmSwift to Xcode?

I would like to add RealmSwift to the Xcode pilot project (for Mac OS X Yosemite) and tried to follow the installation instructions on the Realm website.

I downloaded the Swift version of Realm and correctly dragged the framework into Xcode.

I set the Framework search paths to point to the new structure. When you try to start Xcode is sent with a code error, it returns code 1.

I didn’t add anything else to the standard Xcode / Cocoa application (non-document) using Swift and storyboard - it’s just a standard XDode AppDelegate application template at the moment without adding code other than the Realm framework, I searched endlessly around SO and over the Internet in overall, but most of them help focus on iOS.

I am using Xcode 6.3.2 build 6D2105 and OS X 10.10.4.

The error log is as follows:

Warning: using -preserve-metadata with the "resource-rules" option (deprecated on Mac OS X> = 10.10)! / Users / bobavery / Library / Developer / Xcode / DerivedData / RealmTest -hffxikloaikapxcsotbcfqpezrba / Build / Products / Debug / RealmTest.app / Contents / Frameworks / RealmSwift.framework / Versions / A: the code object is not signed at all. In the subcomponent: / Users / bobavery / Library / Developer / Xcode / DerivedData / RealmTest -hffxikloaikapxcsotbcfqpezrba / Build / Products / Debug / RealmTest.app / Contents / Frameworks / RealmSwift.framework / Versions / A / Frameworks / Realm.framework Error usr / bin / codesign with exit code 1

Any pointers would be very welcome!

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, .. . , - , .. xcode.. .. .. Run Script Build Phases.. Build > Framework, this → $(PROJECT_DIR)/RealmSwift.framework/Frameworks, , RealmSwift... , - RealmSwift.

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Source: https://habr.com/ru/post/1589310/


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