You need to combine the two types of UIColor together. First, you can use tintColor:
UIColor *defualtTintColor = self.navigationController.navigationItem.backBarButtonItem.tintColor;
redColor defualtTintColor .
, Inelegant, :
UIColor* blend( UIColor* c1, UIColor* c2, float alpha )
{
alpha = MIN( 1.f, MAX( 0.f, alpha ) );
float beta = 1.f - alpha;
CGFloat r1, g1, b1, a1, r2, g2, b2, a2;
[c1 getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[c2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
CGFloat r = r1 * beta + r2 * alpha;
CGFloat g = g1 * beta + g2 * alpha;
CGFloat b = b1 * beta + b2 * alpha;
return [UIColor colorWithRed:r green:g blue:b alpha:1.f];
}
:
UIColor + Extensions.h:
@interface UIColor (Extensions)
- (UIColor*)blendWithColor:(UIColor*)color2 alpha:(CGFloat)alpha2;
@end
UIColor + Extensions.m:
@implementation UIColor (Extensions)
- (UIColor*)blendWithColor:(UIColor*)color2 alpha:(CGFloat)alpha2
{
alpha2 = MIN( 1.0, MAX( 0.0, alpha2 ) );
CGFloat beta = 1.0 - alpha2;
CGFloat r1, g1, b1, a1, r2, g2, b2, a2;
[self getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[color2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
CGFloat red = r1 * beta + r2 * alpha2;
CGFloat green = g1 * beta + g2 * alpha2;
CGFloat blue = b1 * beta + b2 * alpha2;
CGFloat alpha = a1 * beta + a2 * alpha2;
return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}
@end
highlightColor:
UIColor *color = [UIColor redColor];
UIColor *defualtTintColor = self.navigationController.navigationItem.backBarButtonItem.tintColor;
UIColor *highlightedColor = [defualtTintColor blendWithColor:color alpha:0.75];