This time I have a number of questions, although they all relate to the same problem: I wanted to create a rudimentary sonar in Android and I do not mean as much as possible.
- Is this something that might work well enough?
- What is the best way (which makes sense in a mobile application) to compare waveforms?
- Can I reliably measure the delay between sending and receiving this waveform in a small case (for example, in a room)?
- Is there a way (which makes sense in a mobile application) to refuse the noise created, for example, by uneven surfaces (say, with doors open)?
Just trying to navigate here, since I'm really new to sound processing in mobile applications. Thanks in advance!
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