I have a Sprite Kit game that I created in Xcode 5, and when profiling it for leaks using tools, I see that there really are some leaks:

The problem is that I can’t say where in my application this happens, because the “Responsible frame” column does not tell me anywhere in my application.
How can I debug / track the origin of this problem?
Update # 1
There is only one file in which I interact w / CGPath, but I call CGPathRelease
...
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 0, 0);
CGPathAddLineToPoint(path, NULL, size.width, 0);
CGPathAddLineToPoint(path, NULL, size.width, (upperCount * size.width));
CGPathAddLineToPoint(path, NULL, 0, (upperCount * size.width));
CGPathCloseSubpath(path);
upper.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];
CGPathRelease(path);
...
Update # 2
After switching the right panel in the Tools, I was able to see offensive lines (although I'm still not sure what is wrong here):
The first set of leaks ...

The second set of leaks ...
