Create an instance of a class known at runtime in Swift

An image is worth a thousand words, how to rewrite this code from Objective-C to Swift?

- (id) instanceOfClass: (Class) class withInitializer: (SEL) initializerSelector withObject: (id) object {
    id obj = nil;
    if([class instancesRespondToSelector:initializerSelector]) {
        obj = [[class alloc] performSelector:initializerSelector
                                  withObject:object];
    }
    return obj;
}

id myViewController = [self instanceOfClass:[ViewController class]
                              withInitializer:@selector(initWithObject:)
                                   withObject:@"super-string!"];
NSLog(@"%@", myViewController);
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3 answers

This cannot be done exclusively in Swift. You can do this by creating an "instance of the class by name" in Objective-C and invoking this code from Swift.

For more information, you can read this article. http://ijoshsmith.com/2014/06/05/instantiating-classes-by-name-in-swift/

And check out this github repo https://github.com/ijoshsmith/swift-factory

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, :

class C {
  var typ:String
  init() {
    self.typ = "C"
  }
  class func newInst() -> C {
    return C()
  }
}

class C1 : C {
  override init() {
    super.init()
    self.typ = "C1"
  }
  override class func newInst() -> C1 {
    return C1()
  }
}

class C2 : C {
  override init() {
    super.init()
    self.typ = "C2"
  }
  override class func newInst() -> C2 {
    return C2()
  }
}

var CL:C.Type = C1.self
CL = C2.self
var inst = CL.newInst()

inst.typ

, .

0

See matte great answer here . Basically with help @objcyou can simulate dynamic instantiation.

0
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Source: https://habr.com/ru/post/1570451/


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