. 3D . , normals. , .
Position - z (- 0, 0, 2 5, 0, 20), LookDirection 0, 0, -1 UpDirection vector 0, 1, 0. , ( y , x ).
UpDirection 1, 0, 0, x y.
Position z- (0, 0, -5) LookDirection 0, 0, 1, "", x ( ), y .
y z. X - . . 100, 0, 100, .
mesh.Positions.Add(startPoint);
mesh.Positions.Add(endPoint);
mesh.Positions.Add(new Point3D(100, 0, 100));
mesh.TriangleIndices.Add(0);
mesh.TriangleIndices.Add(1);
mesh.TriangleIndices.Add(2);
- - 100. @Samuels , - FarPlaneDistance="10".